Computer Chess Compendium by Claude E. Shannon (auth.), David Levy (eds.)

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By Claude E. Shannon (auth.), David Levy (eds.)

For a long time i've been attracted to desktop chess and feature amassed nearly each discovered paper and article at the topic that i may locate. My documents are actually relatively huge, and a large amount of time, attempt and price has been required to accumulate this assortment. i've got frequently suggestion how tough it has to be for lots of desktop chess lovers to obtain copies of articles that they see referenced in another paintings. except one has entry to a very good reference library, the duty is sort of most unlikely. I accordingly made up our minds to attempt to make on hand, in a single quantity, as many as attainable of the main fascinating and significant articles and papers ever written at the topic. any such choice is of course a bit of subjective, and that i wish that i cannot offend authors whose works were excluded. particularly i've got determined to exclude any fabric which has seemed within the magazine of the overseas laptop Chess organization (ICCA), or in its precursor, the ICCA e-newsletter. the reason being easily that the ICCA itself is within the means of compiling a compendium containing an important fabric released in these resources. For additional info on ICCA club and courses the reader is invited to touch: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer college of Limburg, Computing technology Dcpaitment, division of desktop technology college of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.

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31 Comparison of cnrrent chess programs. TURING • Vital Statistics Date Board Computer LOS ALAMOS BERNSTEIN Kister, Stein, Ulam, Walden, Wells Roberts, Arbuckle, Newell, Shaw, Belsky Simon 1951 1956 1957 1958 8x 8 6x6 8x 8 8 x 8 Hand Simulation MANIAC-I IBM 704 42,000 ops/sec 20,000 ops/sec 11,000 ops/sec • Chess program Alternatives NSS RAND JOHNNIAC All moves All moves 7 plausible moves Variable Sequence of move Sequence of move generators generators Depth oj analysis Until dead (exchanges only) All moves 2 moves deep 7 plausible moves 2 moves deep Until dead Each goal generates moves Static evaluation Numerical Many factors Numerical Material, Mobility Numerical Material, Mobility, Area control, King defense Non-numerical Vector of values Acceptance by goals Integration oJ values Final choice Minimax Minimax (modified) Minimax Minimax Material dominate Otherwise, best value Best value Best value 1.

There are Consistent with the design philosophy devices for stopping the search for tactics if emerging here, the machine will have a successful. There are devices for differensection of memory devoted to expressions tiating the various directions of search. in the language that are relevant to this These are likelihoods for the opponent's problem. These will be organised into a moves, and utilities for the machine's. But decision net in the same fashion as the there exists no stop rule in the face of conexpressions for classifying opponent's tinued difficulties.

One purpose of this modular construction is to provide flexibility over the course of the game in the kinds of considerations the program spends its effort upon. For example, the goal of denying stalemate to the opponent is relevant only in certain endgame situations where the opponent is on the defensive and the King is in a constrained position. Another purpose of the modular construction is to give us a flexible tool for investigating chess programs - so that entirely new considerations can be added to an already complex but operational program.

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